Know the Rules to Play Checkers By
Checkers is basically a simple game played on a checkered board by two players who alternately move their pieces forward to advance or "capture" each other's pieces called "checkers," which are actually round chips with a crown design on one side. These checker pieces are initially played with the crown design facing down and later flipped over to its crown side when the checker is promoted to king. Typically, the game board has a design of 64 squares arranged in an 8 x 8 square grid. These squares are arranged in an alternately dark and light-colored pattern.
The board is oriented in such a manner that a dark-colored square is on the left while a light-colored square is on the right side of each player. Moreover, the distinctive double-corner pair of dark squares is on the near right corner. The checkers are placed on the dark-colored squares where they are played for the rest of the game. Each player has twelve checkers arranged on the twelve dark-colored squares along the first two rows of their side of the board. The player with the dark-colored checker piece begins the game by making the first move, then each player subsequently take turns making their move.
A checker piece can only move forward in a diagonal direction to a vacant dark-colored square located adjacent to it. An opponent's checker piece that is located along the diagonal path adjacent to your piece can be captured by jumping over it on to the vacant square located immediately behind the captured piece. If, after the first capture, there are still checker pieces along the diagonal path, then the player must proceed to capture these by jumping over them one at a time in a forward or backward direction. All opportunities to capture pieces cannot be declined and players are obliged to make captures as they present themselves in the course of the game. However, a player cannot jump over his own checker pieces or over the same opposing checker piece twice.
When a checker piece makes it to the last row on the opponent's side of the board, which is called "king row," that piece is crowned "king" by the opponent by placing another checker on top of that piece or by simply flipping it over on its crown side. A king can move or capture diagonally in either a forward or backward direction. The player who either captures entirely, or successfully blocks his opponent's checkers such that his opponent is unable to make a move, wins. The players can resign the game or mutually agree to a draw.